Implement dirty ANGLE depth clear workaround#13
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whitebelyash wants to merge 1 commit intoMojoLauncher:masterfrom
Open
Implement dirty ANGLE depth clear workaround#13whitebelyash wants to merge 1 commit intoMojoLauncher:masterfrom
whitebelyash wants to merge 1 commit intoMojoLauncher:masterfrom
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Fixes hand rendering through the blocks in vanilla Minecraft when ANGLE is used. For now requires explicitly specifying a variable.
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Fixes hand rendering through the blocks in vanilla Minecraft when ANGLE is used. For now requires explicitly specifying a variable:
LTW_EMULATE_DEPTHCLEAR=1.Might... actually WILL drop the performance due to nature of this "bugfix": it essentially does full blown drawing onto the depth buffer instead of simply clearing it via some hardware block. Driver optimizations are also completely skipped (not like they're needed because the whole ANGLE depth issue is apparently caused by them).
TODO: look into clearing the buffer with
glClearBufferinstead of this whole thing.Details